![]() Settings like in-game depth of field, tessellation, and even some texture qualities are easily turned up without much of a loss of performance at all. Of course, almost as much as knowing which switch to flip to double your fps, is knowing which sliders go all the way up without gumming up the works. Distance scaling affects how close buildings and objects have to be before the game loads and renders them. If your system is having trouble handling that, using FXAA instead will give you a pretty significant performance boost without a huge loss in clarity. With anti-aliasing turned on, the edges of shapes, both large and small, become a lot smoother, and lose that shimmery, jagged look. Only top of the line systems should even attempt ultra. ![]()
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